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EDENORYA,

The island of Kandorya was discovered and the colonists installed the first boats in a natural harbor located in the mouth of a river. Shacks were built there, and later Merchant Guild houses and structures. Edenorya was born...

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THE FOOD COMPANY

The Food Company is a team initially holding a food market in the town of Edenorya.

This Company was founded in 1252. The Company travels throughout the year to accumulate and negotiate commodities and resell them at fairs.

This explains the diversity of the profiles of his team (traders, scholars, warriors, rangers, dancers, etc.).  

 

The many contacts that the Company has through Kandorya allow it to easily find buyers or sellers for many different products, it is even rumored that it would be involved in various political, warlike or occult intrigues, but its members have so far always knew how to keep the secret.  The camp, as well as the market, have been located since 1252 on the edge of the eastern rampart of the city of Edenorya (port side).

 

La Compagnie des Denrées is not intended to actually sell foodstuffs. This is a basic rule so as not to encroach on the activity of the taverns and restaurants present. Today, the sale actually takes place against game money and sometimes even against other more or less legal alternative currencies. It is important for the Company to remain an RP business for the pleasure of the participants of the Kandorya game who will be able to eat healthily with money earned RP.

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THE GARRISON

The company was part of a disciplinary and penitentiary battalion in the pay of the Guild of Merchants who founded it. This model of company made up of ex-convicts has a history that is already almost two centuries old, undoubtedly haloed with great victories as well as dark defeats...

 

Now she is Edenorya's armed fist, at the behest of the city council. Composed of cheap soldiers with a dubious past, but subjected to the strictest military discipline, the Garrison has the task of defending the city against its external enemies, and of looking after its interests militarily.

 

Faced with the thousand dangers that await the settlers of the Island of Kandorya, the Garrison will use all means, even the most unexpected, to defend the interests of the city and its citizens.

 

Beyond the game, above all we want to bring together a group of very motivated and friendly players to share an unforgettable and exotic long weekend. Lots of good humor, songs, long evenings celebrating together, active participation by everyone in camp life. We are not looking for a group that takes itself too seriously, but above all a happy group of friends who can enjoy all aspects of the game at their own pace and according to their desires.

The group is largely made up of former players, most of whom already know each other, but also young players who are new to LARP.

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THE ARCANIUM

The Arcanium is a group of scholars who came from Orya in 1250. Eager to share all knowledge with as many people as possible, they followed a resolutely pacifist line and paid a high price for it.

Their strongholds have been attacked, their members hunted down and murdered by nations all of whom now know the meanness and deceit.

The Arcanium library is unique. It is the only one present at the Edenorya fair since the beginning of colonization. It conceals historical, esoteric, geographical treasures and many other areas.

With the implementation of the Equivalent Knowledge Currency, even the most humble can access the exceptional archives.

If the history of the Arcanium has many times crossed that of the revival of Kersis'Kal, it nevertheless retains its gray areas due in part to the controversial personalities of some of its members. Survivors and newcomers are now working to build a new Arcanium, faithful to its values but more in tune with the fragile political chessboard.

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THE BROTHERHOOD OF LIGHT DOORS

The Lightbringer Brotherhood is an ancient institution of Orya whose purpose is to hunt down and destroy the darkness and its minions in this plane.

The brotherhood serves the Light which guides them in their task. Organized into a caste, it is independent, neutral, apolitical and does not advocate any particular god or church. It welcomes anyone who wishes to defend life against the filth that threatens it.

The Fellowship considers everyone equally regardless of the race, creed, or people of those they aid.