The port
9 sails
Current text
Veil Blech Ria
Origin:
Veil Blech Ria is one of the Veils of the 9 Veils Clan. About 1,250 years ago, our ancestors suffered a severe cataclysm that caused them to flee to the four winds over sea. Several cultures were formed from how they were able to survive this cataclysm. Among these survivors was a Mulkesh delegation. This delegation and ancestors of the 9 Veils found themselves prisoners of the Sargasso Sea, a windless sea at the center of which is the island of Jazhel. Forced to live together, the Mulkeshs and the 9 Veils have gradually created a new culture: the “Blech Ria” Sail.
500 years later, the Blech Ria had mastered windless sailing through powerful wind mages and flying sail ships, so they joined the rest of the Nine Sails Clan. They followed the Clan when they discovered Kandorya.


Culture :
Veil Blech Ria is the favored merchant sail of the 9 Veil Clan.
The Blech Ria wear Arabian and often loose outfits to compensate for the lack of wind on Jazhel. They are grouped into 3 castes: the Tejerou (merchants, craftsmen...), the Muskatelina (fighters), the Dervishes (mages). The children are educated initially by their mother's caste and then follow an apprenticeship of several years in each of the three castes. This apprenticeship ends with a military service of 1 year renewable once. Finally, the Ennassik serve as guides for the Veil and take care of the dead, but they are “outcaste”. There is no notion of family in Sailing.
Feole Veil
The Féole sail is a phallocratic, feudal and religious society, greatly inspired by Arthurian mythology. The nobility is essentially landed there, if not composed of powerful dynasties, called “Oïkos”. The aristocracy dominates the people there, promising them security in exchange for submission.
The feudal nobles reign over “Hegemonies”; independent island fiefdoms whose lords, called "Hegemons", reign there as absolute monarchs and answer for their actions before no one, if not before the Unique (their god) or the Council of 9 (the most high governing body of the Clan).
However, as there is not enough land to accommodate the ambitions of all the Feoli in their thirst for nobility, there are also gigantic fleets, called “Thalas”, which constitute real floating cities and where each ship can resemble a municipal building. These “Thalas” are led by a “Vassal”, the equivalent of a “Hegemon” on the seas, who will watch for the slightest trace of weakness on the islands led by the other Oïkos in order to drive out its occupants and s settle his people there before reigning supreme. This philosophy of conquest is shared by a majority of the great sailing families who struggle to coexist peacefully, preferring to lock themselves in eternal land disputes.
Like the rest of the Nine Veils Clan, the Feoli are afflicted with Evil, a mysterious curse that can strike any Ennean without warning. The Faeoli connect the fact of being marked with religion; it is the expression of the curse launched by their god. Without any real explanation as to the origins of this Evil, the marked are forced to live on the margins of society in search of peace or answers.
The Feole God is a unique entity both opposed to the Gynethean deities and close to the cult of the Unique of the Marches of Aetheor, whose name it also takes. This god is made up of three facets that believers reappropriate philosophically: the ground, a material dimension that allows life; the Sun, celestial part and most divine facet; and Temperance, a moral concept which consists in using one's reason to act, thus separating the pious and reasoned man from a bestial animal.


Veil Gynethe
The Gynethea is a matriarchal theocracy and one of the main actors in the formation of the 9 Veil Clan. She places herself as the mother of the Enneans and seeks to unite them all under the same banner.
Gynetheans live in moving villages made up of boats. Gynetheans sleep on their ships or in colonies located very close to water. They rarely venture inland and most of their activity takes place in the first kilometers around the coast.
Each ship is led by a matriarch who lives there accompanied by her descendants. A fleet is ruled by a council of matriarchs, made up of the captains of each ship.
All the young gynetheans receive military instruction in order to participate in the protection of their ship but also of the Nine Sails. Lying is very frowned upon in gynethean society, and theft, rape and murder are very severely punished acts.
Religion occupies a strong place in gynethean society. Each gynethean feels a mixture of respect, admiration, love and fear towards his goddesses. Gynetheans are convinced that goddesses exist and watch over them like mothers, able to both love and punish them.
As spokespersons for the goddesses, the priestesses and the ecclesiastical body of the Gynethea have significant power in the life of the Veil and a hold on the people. Religious ceremonies are numerous and important in gynethean society.
Sail members advocate wisdom and self-control. Passion is encouraged as long as it remains creative or inspiring; on the contrary, excess is to be avoided because it generally brings abuse, destruction and misfortune in the medium term. Gynethean dogmas thus explain that power is united in the hands of women, who are less inclined to these excesses.


Voile Kaern
The Kaern are part of the clan of the 9 veils. They lived on the island of Dangr, a landscape of forests and cliffs, surrounded by the ocean. They had to learn to live and preserve their island, having spent long centuries isolated from the rest of the world. Subsequently, the quality of their steel and the desire to explore the rest of the world led many of them to discover the continent of Orya and Kandorya.


The Kaern Fulani is made up of men and women with iron wills and freedom-loving spirits, a clever mix of warriors, scholars and priestesses. Autonomous and rather responsible, centuries of autarky have made it possible to establish a generalized education as well as a deep respect for the common good. Everyone has the basic knowledge to practice several trades, the chiefs being appointed and elected by the members of each town or village according to their skills.
Tartan is required for every individual, usually in the form of breeches for men and stoles for women. The Kaern deities consist of three entities: Dana, goddess of life, Epona goddess of travel and knowledge and Morrigan, goddess of warriors and heroes but also of passion and death. The same goddess but three faces. (dominant blue, yellow or red depending on the goddess, each of which is represented by an animal of its own)
In combat, these people advocate bravery and efficiency. They form battle groups and charge into enemy lines to break their ranks. All types of armament can be found, but the use of the shield remains a widespread practice, unlike firearms, recently discovered in trade. They fight together and protect each other, causing death and destruction to the opposing ranks.
Tidal Bore Veil
La Voile de Mascaret is an egalitarian sociocracy with a very strong community spirit, and which allows a great freedom of morals. On Orya, this Veil was found on all the seas and rivers in addition to being present on the Ennean archipelagos, whether nomadic or settled, on solitary ships or in large fleets. Its epicurean, cultivated and honest members are open to other cultures and especially Dwarves, Hobbits, Elves and the McLeod clan of the Caedeyrn. They are also known for not praying to any god.
It is very difficult to know who has the authority in a group of Mascaret because everyone seems to speak for everyone. It is also difficult to know who his interlocutor really is, due to the masks (in particular the mask with nets) or the veils which can hide their faces.


On Kandorya, some manage an island while others have kept their nomadic habits. They are relatively numerous, having been among the settlers most invested in the discovery of this new land, and are keen to remain active in the exploration of the island.
During the Edenorya fair, their diffuse presence seems to be found among many influential groups.
They are also known to have a certain talent for the arts of entertainment, their Veil having moreover often been amalgamated with the old guild of Bateleurs.
Visual inspiration: cropped pants and colorful tunic + all the other styles of Orya
Veil Thanatonauts
Dying Bodies. A name that resonates in the darkness of the night and yet shines brightly in the sun. A name of Art and Fear. They are said to be cruel and indifferent to the world, but is that really the only reality?
Who can boast of having approached them and understanding them?
Person. Not even the Veils who frequent them.
They are said to be arrogant and dangerous. Yet they are survivors of dangers we ignore. They sank into the depths of the seas and returned, living with the Ancestors who still guide them today. They are said to be cursed and lost. But they look at us like ignorant children. What truths could they have seen so that, on their own, they nicknamed themselves the Thanatonautes, or Those-who-walk-with-the-Dead?
Where many look away, they search the depths of our darkness and even come back. Our fears? They dress in it. Our remorse? They laugh about it. Our choices ? They are already beyond all that.


They recognize it themselves. In their dark histories, they have done things we wouldn't dare to imagine. We take them for barbarians because they eat their dead. Yet they honor them in far deeper ways than we will ever come to understand. Because with the Dead, they share the Link and ignore the gods to whom they no longer owe anything.
They are said to be dark, yet we tear up their art. Gold and silver are decorative motifs for them. But they discover that we use it differently and they adapt, as they always have in the past,
They are the Ultimate Survivors. Keepers of Knowledge that we ignore and that it is sometimes better to ignore. They are the Sailors of the Crossroads of the Worlds. They are the Men of a Thousand Facets.
From all this, if there is one thing they have learned, it is that betrayal does not pay within their group and they invariably punish it the same way when it concerns their Veil or the Nine Veils. They tear out the heart of the culprit and burn it.
We never see their imposing Naves. And the few who can claim to have contemplated them do so with immense respect. Even more so now that we see them coming ashore to fiercely protect their Aenean brothers and sisters from the dangers they may encounter. The question is, what do they consider dangerous? I dare not venture on an answer to this strange question. "